World of Bans – and Vanishing Threads

Well folks, you just can’t make this shit up.

Wargaming North America are now banning players for using mods that Wargaming hosts on their own site.

Read that three fucking times. That is not a typo. I’ll wait.


We good? OK. Here we go. Let’s start with this thread. Of course, when you click on it, you’ll see this:

But what you SHOULD have seen was this:

Now, several of these threads started popping up like crazy yesterday. We counted a total of 5. They are ALL gone. Deleted. Vanished into thin air.

So apparently, people are being banned for mods that they “say” they downloaded from Wargaming’s new Mod Hub. Let’s take a look, shall we?

Here’s the announcement they made about their “new” Mod Hub.

And here is the relevant part of that page:

So Wargaming are ASSURING US ALL that they have actually vetted these mod packs THOROUGHLY for not only performance and compatibility, but for rules violations as well.

So if you use ANY mod from the Mod Hub, you’re good to go. Their words, not ours.

Only problem is, you’re fucking NOT. Let’s check out one of these mod packs, shall we?

The first one in the list is Aslain’s. Most people I know run it and I ran it when I played. Never had an issue. So we click on Aslain’s and what do we see?

Say fucking what?!?! So you ASSURED US they we’re good to go, then you say we’re on our own?!?!

Which is it, you fucking morons?

So let’s download the mod pack and see what’s in it. The first thing we need to note is exactly WHERE this is being downloaded from. It is NOT, like some of the fucking idiot shills were saying yesterday, hosted on independent sites. It is in fact hosted on Wargaming’s servers.

So we get it downloaded and launch it. Here’s the first thing we see:

Wonderful. A tested, vetted, assured, safe mod pack is in fact a risk to Windows, the single most used operating system on planet earth used by more than 90% of all computer users.

That’s great. So he’s a cheap ass that can’t afford proper certificates. No problem. Let’s push on and see what’s inside.

After making it through yet another Windows warning, we get to the first actual screen from Aslain. Here it is:

Mother fucker! ANOTHER WARNING. What the ever loving fuck?!

I thought this entire Mod Hub was supposed to ELIMINATE all the guess work by having Wargaming vetting and testing all of these packs FOR us. All we’ve seen so far is disclaimer after warning after pass the buck after pure bullshit.

But I digress. On to the mod pack.

The whole first section deals with nothing but XVM and the different screens available for that. No Problem.

The next section has to do with the in game panels. No problem.

The next section deals with the mini map and options for it. No problem.

Next up is the hit log. No problem.

The next several sections are more decorations and XVM shit. We have no problem with any of that either. Let’s jump on down a bit.

The first mod we have an issue with is the ‘Spotted Vehicle on Aim Circle’ mod. Here it is:

Now, what this thing does is this: Say you’re cruising along looking through your gun sight and you spot somebody. Now, the way the game in vanilla works, you have to either look at your mini map to see where the new marker is, then aim accordingly, or look around in your view finder until you found him.

With this mod, it shows you instantly where he is. No skill required. You spot somebody, you have an arrow pointing to exactly where he is without lifting a finger.

It’s illegal as hell and violates this rule from Wargaming:

And the very next mod in the pack violates the same exact rule. It’s the ‘Direction Indicator to Closest Enemy’ mod.

So again you have two illegal mods back to back in a mod pack that was supposedly vetted, checked out, approved by and hosted by Wargaming.

Next up on Aslain’s list is another illegal mod – his version (And CLEARLY LABELED AS SUCH) of a “Legal” auto aim plus.

It is in fact COMPLETELY ILLEGAL.

Thing is, with this mod, if somebody takes up cover behind a dead tank at range, all you have to do is hold down the fire button and wiggle the mouse. You will NOT fire unless you have a clear shot on the live target.

No skill required.

It also does the same thing with friendly fire. By eliminating friendly fire, if your teammate is head to head with an enemy going round and round, all you have to do is keep your finger on the fire button and wiggle the mouse.

The mod will not allow you to shoot your teammate, so the only thing it’s ever going to fire at is the enemy.

Again, no skill required.

What’s more, at the bottom of that is mapping all repairs to one key. This allows you to use regular cheap consumables, but have them act exactly like the large repair toolbox premium consumable by repairing everything at once.

ILLEGAL AS HELL.

BUT WAIT! THERE’S MORE!

Here’s a little mod called basic calculation helper:

Now what this little jewel does is automatically track along your last firing solution as long as you hold a key down. That violates the auto-aim mod by adding functionality NOT AVAILABLE IN THE VANILLA CLIENT.

How many times have you as a player had someone vanish on you and he’s on elevation? You know how the reticle does that little ‘dip’ when you aim upwards even when you don’t want it to making you have to guess where your shell is going to go? This mod eliminates that.

No skill required.

Then there’s the White Skins for Dead Tanks mod.

These are illegal for the simple reason that they make aiming at an enemy taking cover behind a dead tank easier. The classic example is those dead tanks on the map. Ever try to pick somebody off hiding behind one of those damn things at range?

Hard as hell to tell the wreck from the enemy, isn’t it? Well, this mod fixes that when it comes to player tanks. You hide behind a dead ally or enemy player tank and it’s stark white, making it VERY easy to tell between the dead tank and the live tank.

Yet another advantage not offered in the vanilla client and as such is illegal.

Then we have the Mark Indestructible Structures mod.

Completely illegal. According to Fair Play Policy in effect, it is illegal to “Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game.”

By making indestructible structures hot pink, you alter the effects of physical objects thus rendering them known. So if someone is hiding behind a pink object, you know not to waste your ammo. If the object isn’t pink, you can shoot it down around them. You know the properties of all objects without having to actually interact with them, which is, yet again, NOT AVAILABLE IN THE VANILLA CLIENT.

Again, no skill required.

Then there is this one which is ILLEGAL AS HELL. It’s the Gun Aim Mod.

This shows you which direction EVERYBODY is aiming their gun. It’s about as illegal as it gets.

We could go on. We could do them all (the mod packs presently hosted by Wargaming) and probably dig up the same exact thing. But why do we have to do that?

Frankly, we don’t. It really doesn’t matter what anybody does because Wargaming is Wargaming and they do whatever the flying fuck they want to do.

Players have asked FOR FUCKING YEARS for a simple, approved, safe list of mods to use.

They had one briefly. It was deleted. Now, all we have is the Fair Play Policy rules to go by which make pretty much half of all mod packs completely fucking illegal.

Or not.

It depends on what asshole from Wargaming is at the computer on any given day. It always has. There has NEVER, EVER been anything REMOTELY RESEMBLING consistency with Wargaming North America…other than being terribly, horrifically, constantly inconsistent.

So in the end, what do you do? If you’re still a glutton for punishment and actually play this piece of shit, death trap game, what the fuck are you supposed to do?

Our recommendation:

PLAY VANILLA ONLY!

Because Wargaming hasn’t checked shit. They haven’t vetted shit. They’re just hosting the same shit they’ve been saying was legal and then saying was illegal for years without ever clarifying a god damned thing.

Use any mod pack at your own risk. After all, if Wargaming tell you in one sentence that they’ve “tested and approved” these mod packs and that  you’re “good to go”, and then one click later are warning you they may not be “good to go” and then they still ban your ass for using them when you thought you were “good to go”, what fucking chance do you really have by using any mod at all?

36 Responses

  1. Gomez_Adams says:

    I did. The wife got me a new monitor for our anniversary and I wanted to see how WoWS looked on it. War Thunder looks amazing. It’s like watching a movie now rather than playing a game. And it’s going to get even better soon as their new graphics engine drops on the next patch.

  2. Dirty_Camel says:

    Yeah, fuck Wargaming, commie fucks. I used my final warning point in the WOT forum on some shit brick reroll named _Dilution_ http://forum.worldoftanks.com/index.php?/topic/572555-streaming-live-on-twitch/page__pid__11549733#entry11549733
    Permaban Well fucking worth it! WOT can’t even muster 20k players at peak times anymore. They might have a NAZI stronghold on Europe and Russia, But NA is far to intelligent to fall under their commie grip of rigging, censorship, and continuous failure of staff to meet the demands and needs of the player base. This Mod fuckery is just another example of their failure and lack of communication with the player base. Its time to sit back and watch the fire burn.

  3. Thing 1 says:

    You do realize you were arguing with one person, don’t you? You got fucked by a mod who has about 12 accounts.

  4. Dirty_Camel says:

    Yeah Thing, I’m saavy to the bullshit. The same fuckwads I target in the forum are or have clanmates/friends who log in as moderators and target non-fanboys in the forum. One time I was talking shit to some SIMP guy and later that day my account was changed to System_rename. I called out as many shitbags as I could, it’s too bad they are all imbedded like ticks. People are sick of their shit, hence the dying player base.

  5. Insurrectional_Leftist says:

    @ Dirty Camel… Brother, those guys are worthless dirty back stabbing little assholes!! They are cowards! They are fouled bottom feeding forum trash, landfill, waste heaps of unresolved childhood prodigy problems that need a good punch in the nose !!

    All those guys are attracted by a foul running out fit like Wargaming. I can’t stand those guys man.

  6. Thing 1 says:

    Deleted already.

  7. Beornotns says:

    yeah they locked it

    ~B

  8. Beornotns says:

    Where can I post screen shots Thing 1?

  9. Thing 1 says:

    You can make a thread on the forum as it has an upload feature. There’s also an upload feature in the Messaging center if you’d like to send them that way, or you can email them to [email protected].

    Or if you have a picture hosting account like Imgur, you can simply post links to them in the comments section of the story I just posted about this fucking bullshit insulting as hell Leviathan ad then I’ll edit the post to embed them so they display.

  10. BP_OMowe says:

    While I agree to the meaning of the message, I do feel Wargaming’s actual errors are more than enough. Fabricating things will only serve to lessen your overall credibility.

    ” A tested, vetted, assured, safe mod pack is in fact a risk to Windows”
    That is NOT what is said in the warning. Windows does not recognize the program, so it MIGHT be a risk.

    “Mother fucker! ANOTHER WARNING. What the ever loving fuck?!”
    This warning is firstly from the creator of the mod-pack, secondly it basically says that while the pack is in accordance to the Fair Play Policy (FPP), the FPP might be altered in the future so the players using the mod-pack should pay attention if that happens.
    This warning actually make sense, while the one coming from Wg certainly does not, as it contradicts the whole concept of having a portal for approved mods.
    There is one thing in their defence though… there are mods with forbidden functions included in the mod, but disabled through for instance an XML-file with settings. For instance, back in2016, I discovered that the Kellerman Blue sight was actually based on an entirely different mod when I started to go through the preferences.xml to make some adjustments.
    This means that when the mod is tested, it will not do anything that violates the FPP, but a cheat-detection system will see and react to the actual code regardless if it is externally disabled or simply forgotten leftovers like in the case with Autoaim+. Naturally, it is a very weak argument, as one would expect all the mods in the portal to routinely being monitored by said cheat-detection…

    ‘Spotted Vehicle on Aim Circle’
    “It’s illegal as hell and violates this rule from Wargaming:”
    Utter hogwash, as the rest of the rule explains what “Revealing enemy positions” intends to cover, and temporarily pointing at the spot where an enemy was detected isn’t one of those things.
    Same goes for the ‘Direction Indicator to Closest Enemy’, even if Wg in an official statement has drawn the line at pointing at one enemy, showing more than that is regarded as an unfair advantage that is bad for the game.

    “Auto aim plus” actually consists of three different mods combined (and Aslain hasn’t written any of the versions, he just includes them in the pack).
    Auto-aim+ first (and not illegal) previously allowed the player to engage the ingame vanilla autoaim without aiming exactly on the enemy tank, just right-clicking in the general vicinity of the enemy was enough to get a lock. This was deemed as prohibited by Wg when the FPP came, and the new version instead locks on the first enemy tank the aimed directly at within the timeframe set (1 to 5 seconds after the right mouse-button is pressed) which Wg was OK with.
    The second mod is ‘Safeshot’, which function like you described apart from that a second click on the same friendly tank will be interpreted like you actually WANT to shot a green tank, and then proceeds doing just that. It isn’t illegal by any means though:
    “Hello everyone, at the moment SafeShot does not provide any functionality that would be considered not allowed by the Fair Play Policy.”
    http://forum.worldoftanks.eu/index.php?/topic/599621-wg-support-safeshot-is-illegal/page__st__20__pid__13403197#entry13403197
    The third mod binds the repairs and fire-fighting to the same button, “T”, but if you only have a ‘Small repair kit’, it will only repair one (1) item so it is nothing like having a ‘Large repair kit’ for free. It does however saves you the trouble of getting the various key-combinations into the muscle memory…but again, not something that Wg regards as cheating.

    The ‘Ballistic Calculation’ (BalCal)-mod has nothing to do with autoaim or aimbots.
    In WoT, the gun barrel is automatically set to hit at the distance to whatever is currently present in your aim-point. This means whenever you aim over a ridge, the gun elevates to hit infinity. Balcal allows you to set the range manually, nothing more, nothing less.

    ‘White Skins for Dead Tanks’ being illegal is based on the faulty premiss that everything that offers an advantage is illegal. That is NOT what how the FPP defines cheating. I’ll remind you:
    “Mods that do provide a gameplay advantage, one that we think is bad overall for the game. These are classified as a cheat and are illegal”
    Besides, it is very easy to tell if you aim at a dead or alive tank: only the alive one will have the contour outlined when your point of aim touches it.

    ‘Mark Indestructible Structures mod’ does not alter the “physical properties” (size, density hit-box location, transparancy), only “physical appearance”. Might look like splitting hairs, but the distinction is important.
    If you look at your vanilla mini-map, you’ll find the information readily available. Destructible objects are marked dark grey, indestructible ones are solid black.

    Now the ‘Gun Aim’-mod… for some inscrutable reason, more unfathomable that the ways of God, Wg judged this mod perfectly OK:
    http://forum.worldoftanks.asia/index.php?/topic/69622-fair-play-policy-faqs/
    I guess one could argue that having to look at the minimap is distracting from the events on the screen enough to compensate, but… just no.

    ” Now, all we have is the Fair Play Policy rules to go by which make pretty much half of all mod packs completely fucking illegal. Or not.”
    Actually, we now DO have an extensive list, as ALL servers have the SAME rules since the FPP was published. This means the list in the link above is applicable to NA, EU, RU and Asia alike.

    Playing vanilla might make you feel safe, but you are not. Here is the kicker:
    The EULA stipulates that Wg can terminate any account for any reason or no reason at all, at their discretion. In the end it boils down to one question: “Do I trust Wargaming, a company that repeatedly has broken promises (like the Mutant being for the Beta-tester supporting the game in the beginning), falsely banned players through ingame reporting and then denied there was a problem until certain very high profile players got banned, a company that threatened with copyright strikes to suppress uncomfortable youtube-videos, or do I not”?

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