World of Bans – and Vanishing Threads
Well folks, you just can’t make this shit up.
Wargaming North America are now banning players for using mods that Wargaming hosts on their own site.
Read that three fucking times. That is not a typo. I’ll wait.
We good? OK. Here we go. Let’s start with this thread. Of course, when you click on it, you’ll see this:
But what you SHOULD have seen was this:
Now, several of these threads started popping up like crazy yesterday. We counted a total of 5. They are ALL gone. Deleted. Vanished into thin air.
So apparently, people are being banned for mods that they “say” they downloaded from Wargaming’s new Mod Hub. Let’s take a look, shall we?
Here’s the announcement they made about their “new” Mod Hub.
And here is the relevant part of that page:
So Wargaming are ASSURING US ALL that they have actually vetted these mod packs THOROUGHLY for not only performance and compatibility, but for rules violations as well.
So if you use ANY mod from the Mod Hub, you’re good to go. Their words, not ours.
Only problem is, you’re fucking NOT. Let’s check out one of these mod packs, shall we?
The first one in the list is Aslain’s. Most people I know run it and I ran it when I played. Never had an issue. So we click on Aslain’s and what do we see?
Say fucking what?!?! So you ASSURED US they we’re good to go, then you say we’re on our own?!?!
Which is it, you fucking morons?
So let’s download the mod pack and see what’s in it. The first thing we need to note is exactly WHERE this is being downloaded from. It is NOT, like some of the fucking idiot shills were saying yesterday, hosted on independent sites. It is in fact hosted on Wargaming’s servers.
So we get it downloaded and launch it. Here’s the first thing we see:
Wonderful. A tested, vetted, assured, safe mod pack is in fact a risk to Windows, the single most used operating system on planet earth used by more than 90% of all computer users.
That’s great. So he’s a cheap ass that can’t afford proper certificates. No problem. Let’s push on and see what’s inside.
After making it through yet another Windows warning, we get to the first actual screen from Aslain. Here it is:
Mother fucker! ANOTHER WARNING. What the ever loving fuck?!
I thought this entire Mod Hub was supposed to ELIMINATE all the guess work by having Wargaming vetting and testing all of these packs FOR us. All we’ve seen so far is disclaimer after warning after pass the buck after pure bullshit.
But I digress. On to the mod pack.
The whole first section deals with nothing but XVM and the different screens available for that. No Problem.
The next section has to do with the in game panels. No problem.
The next section deals with the mini map and options for it. No problem.
Next up is the hit log. No problem.
The next several sections are more decorations and XVM shit. We have no problem with any of that either. Let’s jump on down a bit.
The first mod we have an issue with is the ‘Spotted Vehicle on Aim Circle’ mod. Here it is:
Now, what this thing does is this: Say you’re cruising along looking through your gun sight and you spot somebody. Now, the way the game in vanilla works, you have to either look at your mini map to see where the new marker is, then aim accordingly, or look around in your view finder until you found him.
With this mod, it shows you instantly where he is. No skill required. You spot somebody, you have an arrow pointing to exactly where he is without lifting a finger.
It’s illegal as hell and violates this rule from Wargaming:
And the very next mod in the pack violates the same exact rule. It’s the ‘Direction Indicator to Closest Enemy’ mod.
So again you have two illegal mods back to back in a mod pack that was supposedly vetted, checked out, approved by and hosted by Wargaming.
Next up on Aslain’s list is another illegal mod – his version (And CLEARLY LABELED AS SUCH) of a “Legal” auto aim plus.
It is in fact COMPLETELY ILLEGAL.
Thing is, with this mod, if somebody takes up cover behind a dead tank at range, all you have to do is hold down the fire button and wiggle the mouse. You will NOT fire unless you have a clear shot on the live target.
No skill required.
It also does the same thing with friendly fire. By eliminating friendly fire, if your teammate is head to head with an enemy going round and round, all you have to do is keep your finger on the fire button and wiggle the mouse.
The mod will not allow you to shoot your teammate, so the only thing it’s ever going to fire at is the enemy.
Again, no skill required.
What’s more, at the bottom of that is mapping all repairs to one key. This allows you to use regular cheap consumables, but have them act exactly like the large repair toolbox premium consumable by repairing everything at once.
ILLEGAL AS HELL.
BUT WAIT! THERE’S MORE!
Here’s a little mod called basic calculation helper:
Now what this little jewel does is automatically track along your last firing solution as long as you hold a key down. That violates the auto-aim mod by adding functionality NOT AVAILABLE IN THE VANILLA CLIENT.
How many times have you as a player had someone vanish on you and he’s on elevation? You know how the reticle does that little ‘dip’ when you aim upwards even when you don’t want it to making you have to guess where your shell is going to go? This mod eliminates that.
No skill required.
Then there’s the White Skins for Dead Tanks mod.
These are illegal for the simple reason that they make aiming at an enemy taking cover behind a dead tank easier. The classic example is those dead tanks on the map. Ever try to pick somebody off hiding behind one of those damn things at range?
Hard as hell to tell the wreck from the enemy, isn’t it? Well, this mod fixes that when it comes to player tanks. You hide behind a dead ally or enemy player tank and it’s stark white, making it VERY easy to tell between the dead tank and the live tank.
Yet another advantage not offered in the vanilla client and as such is illegal.
Then we have the Mark Indestructible Structures mod.
Completely illegal. According to Fair Play Policy in effect, it is illegal to “Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game.”
By making indestructible structures hot pink, you alter the effects of physical objects thus rendering them known. So if someone is hiding behind a pink object, you know not to waste your ammo. If the object isn’t pink, you can shoot it down around them. You know the properties of all objects without having to actually interact with them, which is, yet again, NOT AVAILABLE IN THE VANILLA CLIENT.
Again, no skill required.
Then there is this one which is ILLEGAL AS HELL. It’s the Gun Aim Mod.
This shows you which direction EVERYBODY is aiming their gun. It’s about as illegal as it gets.
We could go on. We could do them all (the mod packs presently hosted by Wargaming) and probably dig up the same exact thing. But why do we have to do that?
Frankly, we don’t. It really doesn’t matter what anybody does because Wargaming is Wargaming and they do whatever the flying fuck they want to do.
Players have asked FOR FUCKING YEARS for a simple, approved, safe list of mods to use.
They had one briefly. It was deleted. Now, all we have is the Fair Play Policy rules to go by which make pretty much half of all mod packs completely fucking illegal.
It depends on what asshole from Wargaming is at the computer on any given day. It always has. There has NEVER, EVER been anything REMOTELY RESEMBLING consistency with Wargaming North America…other than being terribly, horrifically, constantly inconsistent.
So in the end, what do you do? If you’re still a glutton for punishment and actually play this piece of shit, death trap game, what the fuck are you supposed to do?
PLAY VANILLA ONLY!
Because Wargaming hasn’t checked shit. They haven’t vetted shit. They’re just hosting the same shit they’ve been saying was legal and then saying was illegal for years without ever clarifying a god damned thing.
Use any mod pack at your own risk. After all, if Wargaming tell you in one sentence that they’ve “tested and approved” these mod packs and that you’re “good to go”, and then one click later are warning you they may not be “good to go” and then they still ban your ass for using them when you thought you were “good to go”, what fucking chance do you really have by using any mod at all?