Wargaming and the reason they fail in North America

9 Responses

  1. Thing 1 says:

    Holy shit dude! What a write up! Great fucking job man!

  2. Gomez_Adams says:


  3. Gomez_Adams says:

    So I just couldn’t help myself and logged in today. We can all guess what happened, can’t we?

    One of my best games ever in the Atlanta, all for naught.

  4. Mr_Alex says:

    This is why I have limited myself to playing operations only, you still make the same amount of credits when winning but the toxicity is much less in operations

  5. Gomez_Adams says:

    I tried that once and it was tedious as hell. It was like PvE only worse. I didn’t care for it. Maybe I’ll look into trying it again.

  6. Mr_Alex says:

    I also believe that World of Warships and Tanks would be better off if another developer took over

  7. Gomez_Adams says:

    You’ll get no argument from me on that. In the end, I think it’s the only hope we have: that they get so desperate they sell out to somebody else.

    I’d love to see Bethesda get a hold of it.

  8. Mr_Alex says:

    Gomez, let’s put it this way, if another gaming developer took over World of Warships and Tanks, I believe the level of toxicity will also be reduced as well

  9. Shadora says:

    Very nice write-up. I don’t blame you for feeling the way that you do. I feel the same way about WoTs. Why bother playing when games are decided by the MM for untold reasons. It would be better to find another game that will reward your skill and time.

    The reason why I feel you are getting loss after loss is because the MM puts you in one of three queue brackets (same as WoTs and part of their patent). The winner, loser and even game pool. If the majority of players are new and relatively bad, they will remain in the winner pool, while more experienced or better players remain in the loser pool.

    I believe this is why weekends are much worse in terms of losing streaks in WoTs. Bad players on both teams should equal out if the games were random, but they don’t. The streaks get worse and they shouldn’t.

    The issue I have with the game is the futile attempt at balancing a game by WR instead of some sort of skill based MM system. Most games are decided before you begin by MM and during the game by RNG.

    This is an unsustainable business model though. I don’t think they understand this. They think all of the MM and RNG coding tricks and accounting methods to bleed the most money out of the player base is the best course of action, when creating a competitive game should be their main focus.

    The mismanagement is unbelievable. WG should be soaring in NA and not floundering and fading into obscurity.

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