Wargaming vs. Players – Russian Revolt
So as the player base on the North American server has been on the express elevator to hell for the last few years now and is more populated by bots than actual players these days, the typical Wargaming yes men have said:
- So what? Europe and Russia is where they make their money.
- Russians are their main market and it’s huge there and they love it!
- With millions of players in Russia, they don’t need North America!
- They’re raking in the money in Russia so who cares?!
Really? Truly? So all is quiet on the eastern front?
The entire power elite of the Russian player base are up in arms and planning a complete boycott of Clan Wars. Original posting HERE.
In the end, it boils down to this: Payoffs. That’s really it. They want their free gold. They’re crying rivers over it.
Now, they (the yes men) claim that they should be rewarded for displaying their “skill” and taking part in Clan Wars. The question we have is, “why”?
If you play the game, you allegedly play it because it’s fun. Clan Wars is nothing more than an extension of the game that was designed to give clans a chance to show who was best by who could dominate the map the most. It was, in the beginning, an almost real-life game of ‘Risk’ or ‘Axis and Allies’, and it was very cool…except for the payoffs.
The problem with games is that like all things the greedy assholes of the world instantly begin to scam it as hard as they can. The concepts of fun, fair play and sportsmanship never occur to them. Cheating, rigging, collusion, exploitation…that is their idea of fun.
So what happened were power clans started recruiting people hand over fist and using them as partner clans to dominate the maps. They would rig matches to lose lands back and forth every other week or so and share all the proceeds for that. In so doing, they pushed out the small, single clans almost overnight.
So for years it’s been the same 6 or 8 clans and their dozens of subsidiaries rigging the map for complete control, leaving only the top 1.5% of the player base even able to take part in Clan Wars to begin with.
Yea. Fun. Engaging.
Most rational, thinking people saw the inherit problem with this bullshit years ago: If you cater to only to top 1.5% of the player base for long, you will ultimately destroy yourself. Whey else do you think the U.S. Stock Market crashes on regular intervals? (It’s for the same, exact goddamned reason.)
What Clan Wars and XVM did in conjunction is create an elitist, toxic environment of abuse that made this game unplayable by the status quo. Who in their right mind would stick around and pay money for that kind of absolute abuse?
What’s more, Wargaming never did one single goddamned thing to stop it. They were living large. They were on top of the world.
What’s more than that is those very same people swore up and down that the gold was never a factor, that it wasn’t that much and that they still sunk huge amounts of money into the game.
Really, assholes? So why all the crying now?
Because it IS about the gold. That’s why.
The typical Clan Wars ride-along player could easily earn between 800-1200 gold per week. That’s around 4300 gold per month. That’s worth roughly 20 bucks per month which is DOUBLE what a premium account cost.
What’s more, the higher ups and very active members made much more than that. They could easily average 1500 to 2000 gold per week. That’s closer to 7200 gold per month. That’s worth 32 dollars per month. That’s about triple what any average player would ever spend on this game.
That doesn’t even take into account the even larger gold payouts those same people made on tournament play that they rigged as well.
Now they’re fucked…and rightly so…and they’re crying like bitches over it. Now they can’t just sit on their ass and get free gold all year long.
How long did they actually expect that to last? Apparently, forever. But with declining numbers comes declining income. All those players they told to “uninstall, go play Minecraft, nobody will miss you” are now gone, playing other games, and they are very sorely missed to the point that the only people left to squeeze money out of are the very same people that never wanted to spend it to begin with.
It’s fucking hysterical.
The North American server is all but dead now. It’s painfully obvious they’ve pretty much pulled the plug on it by cutting their data plan back to the minimum and running rolling black-outs on chat to cut bandwidth to keep the game playable only at the lowest levels. This has resulted in lag of biblical proportions and threads galore on the forums complaining about it.
All of that, as usual, is falling on deaf ears.
The same thing is happening across Europe and Russia now. The cutbacks on data, gold payoffs, and everything else has reached the point that now even most of the yes men are turning against Wargaming.
Well, assholes, what did you expect? Since you and your holier than thou, toxic bullying ran everybody out of the game, who is left to squeeze for money?
You are, bitches. You are. You’re all that’s left now. So they will cut the gold payoffs, they will bleed you dry. You’ll have no choice but to start cutting your subsidiary clans loose so you can bogart what little is left for yourself. That of course will turn them against you and the real war actually begins as the ones you used to work with try to cut your throat for what little scraps are left on the table.
In the end, it will be fun to watch. I for one am going to take great personal joy in watching it happen.
Because as much as I hate to see the game in its death throws, I love watching all these assholes that said, “just leave, nobody cares, go play Minecraft” crying like bitches over free gold, while all we wanted was the fucking game fixed and the toxic bullshit stopped.
It’s poetic justice at it’s very best, and I do truly love watching that happen.