Rigged Match Making
When it comes to complaints about World of Tanks, nothing comes close to the number of complaints about the rigged match making, or MM. There are quite literally 10’s of thousands of complaints about it world wide.
Now, this is where it gets rather dicey: There is only one select group of people who deny that the MM is blatantly rigged: The Wotlabs people. For those who don’t know, the Wotlabs group is the very same group that makes all the ratings for the Wargaming games up. They decide which values are good, which are bad, and how they are obtained. They typically change their formulas from time to time in an effort to keep themselves elevated above others statistically. It is only with this statistical superiority that they are able to beat down, bully, harass and discredit anybody that ever speaks their mind about any feature of the game. They are also backed and supported fully by Wargaming in this endeavor.
More on them on another day.
That said, there is one piece of irrefutable evidence that the MM is rigged. It comes from Wargaming themselves. They patented it.
Read that again. That is not a typo. Wargaming PATENTED A SYSTEM TO RIG WINS AND LOSES.
Now, no run-of-the-mill, ordinary customer knows about this. They just get into the game, can’t figure out why they lose 20 games in a row, and simply quit playing and move on. It takes a bit of reading and research to find these things and rest assured we’re finding more and more each day.
First off, here is Wargaming’s Patent
And here is the relevant text:
According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player’s win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player’s win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.
In other words, the game isn’t based on any relative skill as much as it is wins and loses. If you have success winning, it will make you lose and vice versa. This, of course, leads to unbelievable winning and losing streaks. Not surprisingly, the number two complaint in this game other than the rigged MM is, of course, losing streaks.
The most ridiculous argument you’ll ever hear though comes from the Wotlabs folks, the forum trolls, and corporate shills (all of whom are in the same group, of course) and that is this:
You can’t prove they’re using the patent.
I’m not kidding. That’s their argument. The fact that Wargaming spent God knows how much developing it, patenting it, and the game actually works exactly as the patent describes and is noted by 10’s of thousands of players world wide means that they’re not actually using it…according to them.
Why would they deny it? Because in the end, when you really get right down to it, it’s fraud. Vegas was founded to make money via gambling. They used to cheat at it and then say, “Hey! It’s Vegas! Doesn’t matter if it’s rigged as long as he has fun!”
No. That’s incorrect. It does matter. When you’re shelling out money paying for a game, the very least you expect is that you get a fair deal. In Vegas these days, you do. The Federal Government of the United States and the State of Nevada saw to that.
With World of Tanks, it’s very, very clear that you don’t.
They’ve even put it in writing.